This shows all of the enemy types you've killed (from the arena) as well as how many. As with your statues (but not the Trophy Room), the fuller the armory is, the more income you will get.
Beating survival wave 25 will unlock the final boss battle (in the main arena area, not survival).įinally, "secret" trophies are given for in-game mini-quests, which are discussed in the Secrets article.Įach piece of equipment you buy in the Shop is displayed here. This is done by first beating arena level 30, which unlocks survival mode. The final trophy (".") is obtained by defeating the final boss. "Finish a fight with 100% of your health."."One-shot an enemy with a ranged attack.".Arena medals are awarded for nine different achievements. Training medals, of course, are given for reaching certain milestones in Training in order of rank (and financial value) they are bronze, silver, gold, laurel platinum and laurel gold. There are three kinds of trophies in Souls and Swords: training medals, Arena medals, and secrets. You automatically receive a commemorative statue for each Arena battle you win. Clovers from Training or the Arena can be fed to the creature, and it rewards you with additional soulings, coupons redeemable at the Shop, potions and scrolls, or even another clover!įour exhibit rooms branch off from the reception hall: "Statues", "Trophies", "Armory", and "Gallery". Just like the first game, there are lost children The achievement No Longer Forgotten is unlocked by finding all the lost children. Many quantify religious and philosophical traditions support the view that the soul is the ethereal substance a spirit a non-material spark particular to a unique living being. Notice the silhouette of a clover painted on the wall above it. It is the roohu or spirit or atma, the presence of which makes the physical body alive. By purchasing a "share" of this income (5%, 10%, 15%, etc.), you get a steady trickle of cash which accumulates over time.even while you are not playing the game.Ī potted mushroom monster lives in the upper-right corner of the reception hall. Income is based on the Museum's exhibits - which in turn are based on how impressive your accomplishments are - and is measured in soulings or gemstones per minute. Its grizzled occupant seems to be the only curator, and as shown by the "Income" and "Bank" icons on his desk, he spends most of his time handling the Museum's accounts. When you click the Museum icon on the Soul Town map, you are greeted by the Museum's reception hall.